Video Games

By Sébastien Genvo
English

Understanding socio-cultural implications of videogames implies apprehending this domain as an industrial sector producing specific social representations of ludic activity associated with economic globalization. It also implies bringing into play theories enabling the analysis of the messages and of the emotions conveyed by this media, their specificities and the way they engage the gamers. Therefore, this article defines videogames by outlining their evolution and possible analytical frameworks.

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